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From Pathfinder #216: The Acropolis Pyre, which isn't enabled.

Chinostes

DEITY

In a Sylirican raid on Pol-Reanphoros, the saddle-maker Chinostes took up his tack knife in a desperate attempt to defend his neighbors. His efforts killed the raid's leader and scattered the other warriors, awakening the first spark of his mythic power. Chinostes never abandoned his role as a humble, folk-hero vigilante, even as a hero-god. One day, he tracked and confronted a murderer, only to find this was no mortal foe, but a vampire, who overpowered Chinostes and turned him into one of their kind.

Even so, Chinostes retained his mythic abilities. He still stalks Reanphoros, most often fighting whatever threatens his city-state. However, the occasional citizen vanishes, only to reappear later, drained of blood—a grim price most citizens accept due to the worse evils he keeps at bay.

Two diametrically opposed cults venerate Chinostes. Those calling themselves Nightwardens celebrate his undead majesty and necessary evils. In contrast, the Redeemers keep the older faith, condemning the monster Chinostes has become. To the Redeemers, the greatest service they can ever perform for their hero-god is to drive a stake through his heart. Bizarrely, Chinostes grants spells to both groups, suggesting his tacit approval of both agendas.


Title
The Fallen Blade
Areas of Concern
tragedy and sacrifice
Edicts (Redeemer)
aid your neighbors, wield humble weapons, destroy Chinostes
Anathema (Redeemer)
hog credit, create undead
Edicts (Nightwarden)
aid your neighbors, sacrifice others for the greater good, leave cryptic calling cards of your actions
Anathema (Nightwarden)
disparage others for seeking terrible power to achieve laudable goals
Religious Symbol
heart pierced by two swords
Sacred Animal
horse
Sacred Colors
black and white

Devotee Benefits

Divine Font
Harm or Heal
Sanctification
can be holy or unholy
Divine Attribute
Dexterity or Charisma
Divine Skill
Acrobatics
Favored Weapon
Dagger
Domains
Cities, Death, Luck, Sorrow
Cleric Spells
1st: Jump; 2nd: Gecko Grip; 7th: True Target
Pathfinder #216: The Acropolis PyreORC