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From Pathfinder #216: The Acropolis Pyre, which isn't enabled.

Pharimia

DEITY

For a divinity of clarity and light, Pharimia's origins are ironically murky; she has traveled the archipelago to build lighthouses, signal fires, and ports throughout living memory. She asks for little in return beyond respect for travelers and responsible infrastructure budgeting to maintain what she creates. In any other age, her mundane mission would be forgettable. However, as myth-speaking became unreliable and the pantheon dwindled, Pharimia has become a self-appointed defender of Iblydan hero-gods and their associated traditions. She's one of the few voices that can convince unholy demigods and righteous divinities to unite against common threats. Her priests seek similar challenges, serving as negotiators and leaders for ragtag coalitions whose members would otherwise stab each other in the back.


Title
The Horizon Flame
Areas of Concern
ports and lighthouses
Edicts
guide others between places of safety, maintain travel infrastructure, unite contentious parties to achieve greater goals
Anathema
deny directions to the lost, extinguish a lighthouse or similar beacon, bring destruction upon Iblydos
Religious Symbol
three stars above a lighthouse
Sacred Animal
rattlesnake
Sacred Colors
red, yellow

Devotee Benefits

Divine Font
Heal
Sanctification
none
Divine Attribute
Intelligence or Wisdom
Divine Skill
Survival
Favored Weapon
Ranseur
Domains
Duty, Fire, Travel, Water
Cleric Spells
1st: Tailwind; 2nd: Floating Flame; 5th: Control Water
Pathfinder #216: The Acropolis PyreORC