Annul Compulsion
FEAT 6 2 actions
Many of the traps in the terms of a diabolic contract rely on curses, charms, or enchantments that enforce the behavior of the signatory. You've learned to draft amendments which nullify such effects, allowing others to walk free. You attempt to counteract a curse, a spell that alters how someone behaves such as Charm, or the Confused, Controlled or Fascinated conditions. You use your choice of your Legal Lore or Religion modifier as your counteract modifier, and your counteract rank is equal to half your level rounded up. Regardless of the outcome, the target is then temporarily immune to your Annul Compulsion for 1 day.
Pathfinder Lost Omens Cheliax, Infernal InheritanceORC