Become as Spirit
FEAT 12 spirit grim fascination
You can move through an unwilling creature's spaces as if they were difficult terrain. Additionally, you ignore natural difficult terrain and gain a +2 circumstance bonus to Escape attempts. Whenever you destroy a thrall, you gain resistance to all damage (except force, ghost touch, spirit, or vitality) equal to half your level for 1 round.
Effect: Become as Spirit
Pathfinder Impossible MagicORC