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From Pathfinder Impossible Magic, which isn't enabled.

Beguiling Aura

FEAT 12
Activity 1 action
Archetype Captivator
Prerequisites Captivator Dedication

Frequency once per hour

You channel your manipulative magic to subtly give off mental signals that either drive enemies away or draw them closer. You gain a 30-foot aura that lasts for 1 minute. When an enemy within your aura fails a saving throw against one of your innate captivator spells, you can also have them Step in a direction of your choice, though they must remain within your aura. You can't choose to have a creature Step into hazardous terrain, off a ledge, or the like.

Pathfinder Impossible MagicORC