Beguiling Aura
FEAT 12 1 action
once per hour
You channel your manipulative magic to subtly give off mental signals that either drive enemies away or draw them closer. You gain a 30-foot aura that lasts for 1 minute. When an enemy within your aura fails a saving throw against one of your innate captivator spells, you can also have them Step in a direction of your choice, though they must remain within your aura. You can't choose to have a creature Step into hazardous terrain, off a ledge, or the like.
Pathfinder Impossible MagicORC