pf2e.fyi
From Pathfinder Impossible Magic, which isn't enabled.

Dizzying Spell

FEAT 14
Activity 1 action

Your spell leaves a foe's head spinning and unable to concentrate. If your next action is to Cast a Spell that requires a Will saving throw and targets a single creature, the target is Stupefied 2 for 1 round if it fails its saving throw (or Stupefied 3 on a critical failure).

Pathfinder Impossible MagicORC