pf2e.fyi
From Pathfinder Rage of Elements, which isn't enabled.

Hell of 1,000,000 Needles

FEAT 18
Activity 3 actions

The landscape fills with monumental filaments of metal. The needles lance into a cube 30 feet on a side within 500 feet. Each creature in the area takes 13d6 (17d6 at level 20) piercing damage, with a basic Reflex save against your class DC. Each creature that fails its save is impaled, becoming Immobilized until it Escapes (the DC is your class DC); a creature that critically failed is also off-guard as long as it's impaled. The hell remains until the end of your next turn, but you can Sustain it up to 1 minute. Using this impulse again ends any previous one. The first time you Sustain it each round, lightning crisscrosses the needles. Each creature in the area takes 3d12 electricity damage with a basic Reflex save against your class DC. Squares in the area are hazardous terrain. A creature takes 6 (7 at level 20) piercing damage for every square of the area it moves through.


Level (20th) The initial damage is 17d6, and the hazardous terrain damage is 7.

Pathfinder Rage of ElementsOGL