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From Pathfinder Rage of Elements, which isn't enabled.

Spike Skin

FEAT 8
Activity 2 actions

You touch a willing creature, causing its skin to harden and form spiky protrusions. The target gains resistance 4 to all physical damage (except adamantine).

Effect: Spike Skin

Whenever a creature damages the target with an unarmed attack or non-reach melee weapon, the attacking creature takes ((your level − 8) ÷ 2, rounded down) × 2 + 2 (minimum 2) piercing damage.

This impulse lasts for 10 minutes, but each time the target takes physical damage, the duration decreases by 1 minute. The target is temporarily immune to this impulse for 1 hour. If you use Spike Skin again, any previous one ends.


Level (+2) The resistance and damage each increase by 2.

Pathfinder Rage of ElementsOGL