Telekinetic Slip
FEAT 9 reaction
once per day
Your turn begins, and you're Grabbed or Restrained.
A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to Escape from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall Unconscious.
Pathfinder Lost Omens Impossible LandsOGL