Tumbling Diversion
FEAT 13 1 action
expert in Acrobatics and Deception
Attempt to Tumble Through an opponent's space. If you succeed or critically succeed and don't end your movement adjacent to that opponent, you can attempt to Create a Diversion to distract that opponent. You gain a +1 circumstance bonus to the Deception check (or a +2 circumstance bonus if you critically succeeded at the Acrobatics check to Tumble Through) to Create a Diversion. If you succeed or critically succeed to Create a Diversion, you become Hidden to only the creature whose space you Tumbled Through.
Pathfinder Player Core 2ORC