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From Pathfinder #180: The Smoking Gun, which isn't enabled.

Unwind Death

FEAT 16
Activity 3 actions

Requirements The target's body must be mostly intact.

Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death. Attempt a DC 40 Crafting check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of Raise Dead, except it still has the wounded condition it had before dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is then temporarily immune to Unwind Death for 1 day.

Pathfinder #180: The Smoking GunOGL