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Waters of Creation

FEAT 10
Activity 2 actions
Prerequisites life or tempest mystery

Water is the source of life, and you draw upon this primordial force to heal your allies' wounds. A gentle ring ripples out from you in a 15-foot emanation, restoring 1d6 per 2 levels healing vitality Hit Points to creatures in the area. At 12th level and every two levels thereafter, the amount restored increases by 1d6. If you are Cursebound 3 when you use Waters of Creation, the amount healed increases to 1d8 per 2 levels healing vitality.

Pathfinder Player Core 2ORC