pf2e.fyi

Wild Winds Gust

FEAT 14
Activity 2 actions
Prerequisites Wild Winds Initiate

Requirements You are in Wild Winds Stance

You build air pressure with repeated motions, before releasing an enormous crescent of rushing wind strikes. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60-foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks.

Pathfinder Player Core 2ORC