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From Pathfinder Society Scenario #6-00: Salt of the Ocean, which isn't enabled.

Abendego's Squall (1-2)

COMPLEX HAZARD 3
Stealth +7
Description A massive orca known as Abendego's Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.

Disable DC 20 Medicine (trained) to remove the harpoon, DC 17 Nature (trained) to calm the orca, or DC 20 Intimidation (trained) to scare the orca away; two total successes are required to subdue the orca

AC 19; Fort +6, Ref +12
HP 34 (BT 17)

Thar She Blows
Trigger Abendego's Squall matches speed with the Snapdragon

Effect The orca leaps across the Snapdragon and tears its main mast from the deck in the process. This deals 30 damage to the Snapdragon. All creatures on deck take 1d8 bludgeoning damage from the shrapnel and must attempt a DC 20 basic Reflex save. Abendego's Squall rolls initiative.
Routine

Abendego's Squall Leaps over the Snapdragon with each action. When it lands, it deals 1 damage to the Snapdragon. All creatures on the deck take 1d8 bludgeoning damage and must attempt a DC 20 Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is Clumsy 1 until the end of its next turn.

Critical Failure The target takes double damage and is Clumsy 2 until the end of its next turn.


Speed 30 feet

Reset The orca returns to hunt down the Snapdragon after 8 hours.
Pathfinder Society Scenario #6-00: Salt of the OceanORC