pf2e.fyi
From Pathfinder Society Scenario #6-00: Salt of the Ocean, which isn't enabled.

Abendego's Squall (3-4)

COMPLEX HAZARD 5
Stealth +7
Description A massive orca known as Abendego's Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.

Disable DC 23 Medicine (trained) to remove the harpoon, DC 21 Nature (trained) to calm the orca, or DC 23 Intimidation (trained) to scare the orca away; two total successes are required to subdue the orca

AC 22; Fort +9, Ref +15
HP 50 (BT 25)

Thar She Blows
Trigger Abendego's Squall matches speed with the Snapdragon

Effect The orca leaps across the Snapdragon and tears its main mast from the deck in the process. This deals 30 damage to the Snapdragon. All creatures on deck take 2d8 bludgeoning damage from the shrapnel and must attempt a DC 20 basic Reflex save. Abendego's Squall rolls initiative.
Melee Flipper +15 (reach 10), Damage 2d8+7 bludgeoning
Routine

Abendego's Squall thrashes against the hull of the Snapdragon. With each action, it makes a flipper Strike against a PC adjacent to the railing. Whenever it makes a flipper Strike, it also deals its Strike damage to the ship whether or not the Strike was successful.


Speed 30 feet

Pathfinder Society Scenario #6-00: Salt of the OceanORC