Abendego's Squall (7-8)
COMPLEX HAZARD 9 +16
Abendego's Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.
DC 23 Medicine (expert) to remove the harpoon, DC 23 Nature (trained), or DC 23 Intimidation (expert) to scare the orca away; two total successes are required to subdue the orca
AC 26; Fort +15, Ref +21
HP 70 (BT 35)
Thar She Blows
Abendego's Squall matches speed with the Snapdragon
The orca leaps across the Snapdragon and tears its main mast from the deck in the process. This deals 30 damage to the Snapdragon. All creatures on deck take 3d12+4 bludgeoning damage from the shrapnel and must attempt a DC 28 basic Reflex save. Abendego's Squall rolls initiative.
The Abendego's Squall Leaps over the Snapdragon with each action. When it lands, it deals 4 damage to the Snapdragon. All creatures on the deck take 3d10+40 bludgeoning and must attempt a DC 28 Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is Clumsy 1 until the end of its next turn.
Critical Failure The target takes double damage and is Clumsy 2 until the end of its next turn.
Speed 30 feet
The Abendego's Squall returns to hunt down the Snapdragon after 8 hours.
Pathfinder Society Scenario #6-00: Salt of the OceanORC