Accursed Cargo (1-2)
HAZARD 2 +5 (trained) or Detect Magic
A wooden crate bearing a chthonic sigil glows with a power contained within it.
DC 18 Thievery (trained) to open the crate with gradual release of its magical energy, or Dispel Magic (2nd rank; counteract DC 15) to dispel the rune
AC 15; Fort +11, Ref +5
Hardness 3, HP 30 (BT 15); Immunities precision, critical hits
Planar Depressurization (divine)
A creature touches the sigil on the crate
The incomplete demonic pact causes the crate to explode. Bits of wood and energy from the Outer Rifts deal 1d6+2 bludgeoning plus 1d6+2 spirit damage to all creatures within 10 feet of it (DC 18 basic Reflex).
Pathfinder Society Scenario #6-00: Salt of the OceanORC