Accursed Cargo (5-6)
HAZARD 6 +11 or Detect Magic
A wooden crate bearing a chthonic sigil glows with a power contained within it.
DC 25 Thievery (trained) to open the crate with gradual release of its magical energy, or Dispel Magic (2nd rank; counteract DC 21) to dispel the rune
AC 21; Fort +17, Ref +11
Hardness 7, HP 54 (BT 27); Immunities critical hits, precision
Planar Depressurization (divine)
A creature touches the sigil on the crate
The incomplete demonic pact causes the crate to explode. Bits of wood and energy from the Outer Rifts deal 2d8+9 bludgeoning plus 2d8+9 spirit damage to all creatures within 10 feet of it (DC 24 basic Reflex).
Pathfinder Society Scenario #6-00: Salt of the OceanORC