pf2e.fyi
From Pathfinder Society Scenario #6-00: Salt of the Ocean, which isn't enabled.

Accursed Cargo (7-8)

HAZARD 8
Stealth +14 (expert) or Detect Magic
Description A wooden crate bearing a chthonic sigil glows with a power contained within it.

Disable DC 28 Thievery (trained) to open the crate with gradual release of its magical energy, or Dispel Magic (2nd rank; counteract DC 24) to dispel the rune

AC 24; Fort +19, Ref +13
Hardness 8, HP 62 (BT 31); Immunities critical hits, precision

Planar Depressurization (divine)
Trigger A creature touches the sigil on the crate

Effect The incomplete demonic pact causes the crate to explode. Bits of wood and energy from the Outer Rifts deal 2d10+11 bludgeoning plus 2d10+11 spirit damage to all creatures within 10 feet of it (DC 26 basic Reflex).
Pathfinder Society Scenario #6-00: Salt of the OceanORC