Acid Strongbox Trap
HAZARD 4 +12 (trained)
An invisible magic field around the strongbox releases a spray of acid when disturbed.
DC 22 Thievery (expert) to harmlessly bleed away the magical field or Dispel Magic (2nd rank; counteract DC 20) to dispel it.
AC 10
HP 10 (BT 5)
Acidic Spray (acid, arcane)
A creature touches the strongbox directly or with a held tool
The trap deals 4d8+10 acid damage in a 15-foot cone in the direction of the triggering creature (DC 21 basic Reflex).
Pathfinder #175: Broken Tusk MoonOGL