Aeon Nexus (3-4)
COMPLEX HAZARD 3 +8 (DC 20 to find the cluster of aeon stones at the center of the nexus in the fog)
A small cluster of aeon stones floats two feet off the ground, orbiting by shards of shattered aeon stones that crackle with electricity.
DC 23 Thievery (trained) to remove one nexus aeon stone from the center
AC 22; Fort +14, Ref +8
Hardness 10, HP 42 (BT 21)
Static
A creature who is not carrying a wayfinder with an aeon stone from the nexus slotted into it approaches within 15 feet of the aeon nexus
The trap shocks the target, dealing 2d8 electricity damage to the triggering creature (DC 21 basic Reflex), then rolls initiative.
(3 actions) The trap loses one action each turn for each nexus aeon stone removed from its center. On each action, it shoots a jet of electrified, razor-sharp aeon stone shards at a different creature within 30 feet, dealing 1d8 piercing damage and 1d8 electricity damage (DC 21 basic Reflex).
Pathfinder Society Quest #9: Wayfinder OriginsOGL