Alchemical Cloud
HAZARD 12 +15 (master)
The collection of bottles at the bottom of one locker have been jostled. Their contents leak into a puddle, and their vapors burn through the open air.
DC 30 Crafting (master) to neutralize the alchemical substances, or DC 35 Thievery (expert) to carefully clean the spill
Leaking Reagents (inhaled, poison)
A creature fully opens the locker containing the alchemical clutter
A cloud of vapor deals 8d10 poison damage to all creatures within 10 feet (DC 36 basic Reflex save). On a failure, a target takes an additional 2d10 persistent poison damage.
If the reagents aren't cleaned up before closing the locker, the accumulating gases reset the trap after 1 hour.
Pathfinder Adventure Path: Hell's DestinyORC