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From Pathfinder Society Intro #1: The Second Confirmation, which isn't enabled.

Ancient Summoning Rune

COMPLEX HAZARD 1
Stealth +7 (trained)
Description A cloud of invisible magical sensors in a 10-foot radius surrounds the central column of the room.

Disable DC 15 Acrobatics to approach without triggering the trap followed by DC 17 Thievery (trained) to erase the rune, or DC 19 Athletics to remove enough stones from the pillar to disrupt the magic, or Dispel Magic (1st rank; counteract DC 15) to counteract the rune.

AC 16; Fort +10, Ref +2
Hardness 7, HP 24 (BT 12); Immunities critical hits, precision

Summon Weak Monster (arcane, summon)
Trigger A creature enters the cloud of magical sensors

Effect The trap summons one of the creatures previously encountered in area B with the weak adjustment. The creature rolls initiative and remains for 7 rounds, after which the spell ends and the creature disappears. The summoned creature also disappears if a creature disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.
Reset The trap resets each day at dawn.
Pathfinder Society Intro #1: The Second ConfirmationOGL