Angry Dead
COMPLEX HAZARD 6 +8 (expert)
The faces of the original dwarven inhabitants of the city appear in the stone and scream in anger.
DC 23 Religion (trained) to ritually pray for the dead or DC 25 Occultism (trained) to exorcise the spirits' anger; a dwarf succeeds at a DC 22 Diplomacy or Intimidate check, asking or ordering the spirits to stand down.
Howl of Agony (auditory)
At least two living creatures step on the staircase
Dozens of mouths open on the stairs and eastern wall doors of the chamber and howl in anger and misery. Creatures in the area are Deafened for 2 rounds and Frightened 2 unless they succeed at a DC 27 Fortitude save. Creatures who critically fail are deafened for 1 minute and Frightened 3. The haunt then rolls initiative.
(1 action) The faces continue to scream, dealing 5d6 sonic damage (DC 26 basic Reflex save) to all living creatures within 20 feet of the steps. On a critical failure, a creature takes double damage and is Deafened for 1 round. Deaf creatures are immune to this effect.
The haunt deactivates 1 round after all living creatures leave the area. After 1 hour, the haunt reactivates. If the haunt is disabled by a dwarf succeeding at a Diplomacy or Intimidate check, the haunt is destroyed.
Pathfinder #194: Cult of the Cave WormOGL