Animal Pit
HAZARD 0 +8 (DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)
A weight-activated trap door covers a pit that's 10 feet square and 20 feet deep.
DC 12 Thievery to remove the trap door
AC 10; Fort +1, Ref +1
Hardness 3, HP 12 (BT 6); Immunities critical hits, precision
Pitfall
A creature weighing at least 20 pounds walks onto the trap door
The triggering creature falls in and takes falling damage (typically 10 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.
The trapdoors automatically reset to their closed position once a creature falls in, allowing for more creatures to fall in, though any camouflage on the trap door falls in as well, making it easier for creatures to notice the trap door.
Pathfinder #213: Thirst for BloodORC