Animated Fang
COMPLEX HAZARD 9 +30 (expert) to notice the residual animating magic in the fang
The fang on the altar leaps up to stab at insufficiently zealous creatures.
The haunt is disabled once there aren't any creatures in the room that haven't sufficiently proclaimed their zeal (as described above).
AC 28; Fort +22, Ref +22, Will +20
Hardness 18, HP 20 (BT 10); Immunities critical hits, precision
Leaping Fang
A creature interacts with the items in this room without first proclaiming their zeal
The haunt makes a fang Strike against the triggering creature, then rolls initiative.
Melee Fang +25, Damage 4d10+26 piercing
No multiple attack penalty
(two-actions) The fang leaps around the room, flying up to 20 feet and making a fang Strike against a random creature in the room.
If the fang is not destroyed, it returns to the altar and the haunt resets immediately.
Pathfinder Society Scenario #7-13: Ancient Beyond ImaginingORC