Apocalypse Stormfront
COMPLEX HAZARD 19(1 action) (arcane, emotion, illusion, mental) A stormfront filled with illusory scenes of Golarion's destruction rolls through the extradimensional space. Each creature in the hazard's area takes 6d12 mental damage (DC 42 basic Will save). On a failed save, a creature is also Doomed 1 (Doomed 2 on a critical failure). A PC reduced to 0 Hit Points by this damage is shunted back into area C7.
A creature that takes damage while Climbing the webs must succeed at a DC 40 Fortitude save or fall. A creature can try to Grab an Edge (DC 40 Reflex). On a success, they lose one success they've earned to escape the hazard but otherwise arrest their fall. On a failure, they plummet into the void, losing all Athletics successes they've earned to escape the hazard. Each round on their turn, the character can try to Grab an Edge again, but each time they fail to do so, the party must earn an additional success to escape the hazard. Characters who fall Unconscious or repeatedly fail to Grab an Edge might effectively become lost in the void, though once the nightmare hazard is disabled, they appear along with the rest of the PCs in Liralarue's Prison.