DescriptionA ghostly pair of teenagers-the Xarwin twins-cry out in pain as their brains are replaced into their heads. As if their trauma reverses, the initial pain fades and they express the desire to play.
DisableDC 21 Performance (trained) to distract the haunt and entertain it until it becomes soothed or DC 25 Religion (trained) to exorcise the haunt
Trigger One round passes after a living creature opens the door to either of the children's rooms
Effect Both doors to the rooms open violently as the PCs experience visions of the twins having the tops of their heads cut away by unseen blades, followed by the ghastly sight of brains being placed into the empty skulls within. All creatures in either C14a, C14b, or in the hallway outside the rooms must attempt a DC 24 Will save. The haunt then rolls initiative.
Failure The creature takes 2d8+9 mental damage and increases their malevolence value by 1.
Critical Failure The creature takes 4d8+9 mental damage, is Stunned 1 by the pain, and increases their malevolence value by 2.
Shackled Memories
The target believes a miniature version of their childhood home has built up around them, locking them in place. The target must attempt a DC 24 Will save.
Critical Success The target is unaffected and is temporarily immune to Shackled Memories for 24 hours.
Success The target is Off-Guard until the end of their next turn.
Failure The target is off-guard and Immobilized until the end of their next turn.
Critical Failure The target is Restrained for 1 minute or until they Escape.
Melee Hunting Shot +17, Damage 3d8 piercing plus 1d8 mental
The target imagines they're bleeding to death.
Routine(2 actions) The architect (Mira Xarwin) uses Shackled Memories to cause a strange, house-like cage of solid ectoplasm to spring up around a randomly determined target. This house bears an uncanny resemblance to the home the target grew up in. The hunter (Marney Xarwin) then attempts a hunting shot Strike at that target.
ResetThe haunt resets automatically 1 hour after it's defeated or after no living creatures remain in the area to play with. Removing Marney's and Mira's brains from the brain collector statue in area E9 destroys the haunt.