Ardax's Puzzle Box
HAZARD 4 +0
A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.
DC 19 Thievery (trained), DC 18 Thievery, and DC 18 Perception simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box's Hardness).
AC 21; Fort +14, Ref +8
Hardness 12, HP 50 (BT 25); Immunities critical hits, precision
Shocking Failure
A creature fails one of the disable checks
An electric jolt shocks all creatures who were attempting to open the box. This deals 2d8+5 nonlethal electricity damage, and each creature must attempt a DC 21 basic Reflex save.
The box resets immediately.
Pathfinder #207: The Resurrection FloodORC