Averlace's Last Stand
HAZARD 5 +13 to notice a thickening in the fog and hear a whispered voice asking "is Garmon safe?"
Averlace's lingering sentiment wards her mentor's remains and her own.
DC 18 Religion (trained) to exorcise the haunt, or DC 20 Deception or Diplomacy to convincingly say Garmon is "safe"
Emotional Outburst
A living creature enters the area of the haunt
Averlace roars in anger or denial. All creatures within 30 feet must succeed at a DC 18 Fortitude save or take 3d6 mental damage and 3d6 sonic damage. On a failure, they are Frightened 1 for 1 hour (Frightened 2 on critical failure).
The haunt resets every night at midnight until the skeletal soldiers risen from Garmon and Averlace are destroyed.
Pathfinder Bounty #21: Against the UnlivingOGL