pf2e.fyi
From Pathfinder #193: Mantle of Gold, which isn't enabled.

Avernal Flashback

COMPLEX HAZARD 4
Stealth +12 (trained)
Description A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.

Disable DC 22 Athletics, DC 22 Occultism, or DC 22 Religion; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt DC 22 Diplomacy (trained) checks to calm the phantasmal cave worm.

AC 18; Fort +8, Will +14
HP 45 (BT 22); Immunities bludgeoning, critical hits, fire, piercing, precision, slashing; Weaknesses cold 5, vitality 5

Exude Heat

Zogototaru breathes fire across Guldrege. Even from a distance, this makes the area blisteringly hot, dealing 3d6 fire damage to all creatures (DC 22 basic Fortitude save).

Rocks Fall

Zogototaru's thrashing appears to crack the roof, dropping debris on a random creature in the area. This deals 4d6 bludgeoning damage (DC 22 basic Reflex save).

Tremor

Zogototaru's thrashing shakes the ground, knocking creatures Prone in the area unless they succeed at a DC 20 Reflex save.

Routine (2 actions) Zogototaru uses 1 action to create a Tremor. With her other action, she either Exudes Heat or makes Rocks Fall, alternating between the two each round.
Pathfinder #193: Mantle of GoldOGL