Avernal Vortex
COMPLEX HAZARD 22Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round and Frightened 1.
Failure The creature is Stupefied 2 for 1 minute and Frightened 2.
Critical Failure The creature is Stupefied 3 for 1 minute and Frightened 3.
acid, cold, fire, or electricity; the damage is chosen randomly, and the Strike gains the appropriate trait; no multiple attack penalty
(1 action; divine) The Avernal vortex churns across the portal tunnel, stopping the PCs from reaching their ultimate destination. In the first round, the vortex takes an action to attempt to dispel all beneficial spells on all creatures in the tunnel, scouring them with Hellfire. The vortex has a counteract modifier of +43 and a counteract rank of 10, and rolls separately for each spell. On a success, the target creature takes 4d6 fire damage with a DC 45 basic Fortitude save (this has the divine, fire, and unholy traits).
In the second round, the vortex attempts to instill a dread of tumbling forever through the tunnel to those within it; each creature takes 6d6 persistent mental damage with a DC 45 basic Will save (this is an emotion and mental effect). Once a creature ends its persistent mental damage (or if they avoided the persistent damage), they can reach and escape the tunnel.
In all subsequent rounds, the vortex releases bolts of acid, cold, fire, and electricity. It makes one vortex bolt Strike against each creature in the tunnel.