Barzillai's Hounds
COMPLEX HAZARD 6 +17
Hell hounds invisible to all but their lone target burn their chosen victim.
DC 24 Religion (expert) to perform an exorcism (with 2 actions)
Begin the Hunt (occult)
A creature that doesn't openly wear the symbol of Asmodeus comes within 60 feet of the haunt's initial location.
The hounds appear before the chosen target and begin to chase that creature, howling wildly. The haunt rolls initiative. Others cannot see or hear this baying and must Seek to determine the hounds' location.
Melee Jaws +20 (magical), Damage 1d10+11 piercing plus 1d10 fire
(2 actions) The haunt uses its first action to Stride (Speed 60 feet), then its second action for a jaws Strike against its designated target if it is in reach. If the target is not in reach, the haunt resets.
If their designated target dies or the hounds can't reach it in a turn, the hounds vanish into noxious smoke, but they manifest again elsewhere in the city after the next sunset.
Pathfinder #147: Tomorrow Must BurnOGL