Battering Door
HAZARD 9 +23 (expert)
Animated door slams into trespassers.
DC 30 Diplomacy or DC 30 Occultism (master) to soothe the psychic impressions or DC 28 Thievery (expert) to jam the door open
AC 25; Fort +21, Ref +15
Hardness 16, HP 70 (BT 35); Immunities object immunities, precision, critical hits
Batter Trespasser
A living creature passes through the door
The door slams into the triggering creature, dealing 4d10+26 bludgeoning damage (DC 28 basic Reflex save).
The trap resets automatically.
Pathfinder #202: Severed at the RootORC