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From Pathfinder #208: Hoof, Cinder, and Storm, which isn't enabled.

Battle Illusion

COMPLEX HAZARD 9
Stealth +24 (expert)
Description The scene of the arid Cinderlands melts away as the water of the river refills and green grass spreads across the land. The sounds of battle can be heard everywhere and all allies have vanished, murderous orcs from the One Eye Hold taking their place.

Disable DC 30 Occultism or DC 30 Religion (expert) twice to weaken the haunt or Dispel Magic (4th rank; counteract DC 27) to counteract the illusions


Cries of War (illusion, incapacitation, mental, occult, visual)
Trigger Two or more creatures enter the haunt's area

Effect Each creature sees the forms of nearby allies shift and fade, replaced with hostile One Eye orcs. Each creature in the area must attempt a DC 30 Will save. The haunt then rolls initiative.

Critical Success The creature sees through the illusions and is temporarily immune to the haunt's routine for 1 minute.

Success The creature is unaffected.

Failure The creature believes the illusions are true; if they become Confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage.

Critical Failure As failure and the creature is filled with feelings of abandonment and betrayal. When the creature rolls against the haunt's routine, they must roll twice and take the worse result. This is a misfortune effect.

Routine

(1 action; illusion, incapacitation, mental, occult) The haunt continues the illusion, making victims feel as though they've been abandoned and are surrounded by attackers on all sides. Each creature in the haunt's area must make a DC 28 Will save.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is Confused for 1 round.

Critical Failure The creature is hostile toward the supposed One Eye orcs and must spend all actions moving toward and attacking One Eye orcs. This hostility lasts for 1 minute, until the haunt is disabled, or until they fall Unconscious. They cannot voluntarily stop attacking those they perceive as enemies.

Reset The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The battle illusion resets 1 day after being disabled if the ancestor storm isn't put to rest.
Pathfinder #208: Hoof, Cinder, and StormORC