Blood of Belcorra
COMPLEX HAZARD 3The haunt then rolls initiative.
Critical Success The creature is unaffected.
Success The creature takes 1d8 void damage.
Failure The creature takes 1d8+6 void damage and is Dazzled for 1 round.
Critical Failure The creature takes 2d8+6 void damage and is Blinded for 1 round then dazzled for 1 round.
(1 action) The bloody image opens its mouth and appears to inhale, drawing blood from the body of one creature in its line of sight within 90 feet from the center of area A11. The creature targeted must attempt a DC 20 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 1d10 bleed.
Failure The creature takes 1d10+6 bleed damage.
Critical Failure The creature takes 2d10+6 bleed damage and is Enfeebled 2 as long as it's bleeding.
If the haunt is disabled or destroyed through damage, the bloody phantom of Belcorra sprays upward in a spiral, dousing the trap door leading to area A25 before draining upward through the keyhole, which reduces the Thievery DC to Pick the Lock to DC 20 Thievery.
At the next sunrise, the blood drains back down to this room and the haunt resets. The haunt is destroyed permanently once Lasda Venkervale is rescued from area D9.