Blood-Soaked Soil
HAZARD 0 +6 (trained) to smell blood
The blood of those who died in the area bubbles up from the earth, soaking the soil and turning it into a bloody morass.
DC 18 Diplomacy or DC 18 Occultism (trained) to settle the spirits or DC 19 Religion (trained) to bless the area
AC 10
HP 10 (BT 5)
Seep Blood (divine, earth)
A creature enters the area
Blood seeps up from the earth, turning the area into sucking, gory mud. The area becomes difficult terrain for 1 hour. All creatures in or moving through the area must succeed at a DC 16 Reflex save, or they become Immobilized until they can Escape.
1 day
Pathfinder Book of the DeadOGL