Bloodletting Scythe Blade
HAZARD 6 +16 (expert)
Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.
DC 24 Thievery (trained) to disable each blade
AC 24; Fort +15, Ref +11
Hardness 13, HP 50 (BT 25); Immunities critical hits, precision
Falling Scythes (attack)
The trip wire is pulled or severed
Both blades swing down, each one attacking all creatures under the ceiling grooves.
Melee Scythe +20 (deadly d12), Damage 2d12+4 slashing plus 1d6 bleed
No multiple attack penalty
The trap resets after 15 minutes.
Pathfinder Society Special #3-99: Fate in the FutureOGL