Bloodmoon
COMPLEX HAZARD -1 +5
Bloodmoon is a naginata that can act on its own provided it is attuned to at least one creature.
Two successful DC 15 Religion or DC 15 Occultism checks, Dispel Magic (2nd rank; counteract DC 13)
AC 15; Fort +8, Ref +2
Hardness 3, HP 12 (BT 6); Weaknesses holy 3
Object Immunities (Except Spirit)
Float (magical)
Combat begins with the creature it is attuned to
The blade begins to float in the air, then rolls initiative.
Prone to Monologuing
If a PC uses an action to taunt Bloodmoon with a successful DC 13 Deception, DC 13 Diplomacy, or DC 13 Intimidation check, Bloodmoon must spend an action monologuing on the next turn.
Melee Naginata +8 (deadly d8, unholy), Damage 1d8 slashing
(3 actions) Bloodmoon uses its first action to fly up to 20 feet towards an opponent. It then makes two naginata strikes, each against a different foe.
Pathfinder Society Scenario #6-05: Silver Bark, Golden BladesORC