Bloodthirsty Urge
HAZARD 10 +21 (trained)
An object haunted by the echoes of a vicious mind attempts to kill someone who comes near.
DC 29 Religion (master) to exorcise the spirit or DC 31 Diplomacy (expert) to talk it down
AC 10
Quietus (death, emotion, fear, illusion, mental, occult)
A creature moves within 10 feet of the haunted object
The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a DC 29 Will save.
Critical Success The target is unaffected.
Success The target makes a Strike against itself and automatically hits; the target also becomes Frightened 1.
Failure The target makes a Strike against itself and automatically scores a critical hit; the target also becomes Frightened 2.
Critical Failure The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 HP and dies
Pathfinder GM CoreORC