Bloody Vortex (5-6)
COMPLEX HAZARD 3A creature that is pulled into the center square of the vortex (or that chooses to enter it) must attempt a DC 20 Reflex save.
Critical Success The creature is ejected safely to a square of their choice within 10 feet of the vortex.
Success The creature is ejected safely to a square adjacent to the vortex.
Failure The creature takes 1d10+6 electricity damage and is moved upward 40 feet.
Critical Failure As failure. Additionally, the creature is exposed the raw nature of the sea devil's frenzy and is Confused for 1 round (DC 20 Will negates). This is a mental effect.
All creatures within 40 feet of the vortex except Silaqui are drawn toward it. They must attempt either a DC 17 Fortitude save or an DC 17 Athletics check to Swim with a DC of 17, with the following results.
Success The creature is not moved.
Failure The creature is moved 10 feet closer to the center of the vortex. If this causes the creature to reach the center square of the vortex, they are exposed to Consuming Maelstrom.
Critical Failure As failure, except the creature is moved 20 feet closer to the center of the vortex.