Boggard Pit (3-4)
HAZARD 1 +9 (or 0 if the net is exposed)
A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.
DC 15 Thievery to remove the net
AC 10; Fort +1, Ref +1
Hardness 1, HP 7 (BT 3); Immunities critical hits, precision
Pitfall
A creature walks on the net.
The triggering creature falls into a spiked pit and submerges, with the net collapsing to entangle the creature. Spikes in the pit deal 2d6 piercing damage. The net imposes a –10-foot penalty to the creature's speed. A creature must succeed at two DC 15 checks to Escape from the net; a critical success to Escape frees them immediately. A creature that can't breathe underwater may begin drowning. Any round the creature struggles to escape the net, the creature uses 2 rounds of air.
Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.
Pathfinder Society Scenario #1-20: The Lost LegendOGL