Boggard Pit (5-6)
HAZARD 3 +12 (or 0 if the net is exposed)
A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.
DC 18 Thievery to remove the net
AC 19; Fort +6, Ref +6
Hardness 5, HP 21 (BT 10); Immunities critical hits, precision
Pitfall
A creature walks on the net.
The triggering creature falls into a spiked pit and submerges, with the net collapsing to entangle the creature. Spikes in the pit deal 2d10 piercing damage. The net imposes a –10-foot penalty to the creature's speed. A creature must succeed at two DC 18 checks to Escape from the net a critical success to Escape frees them immediately. A creature that can't breathe underwater may begin drowning. Any round the creature struggles to escape the net, the creature uses 2 rounds of air.
Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.
Pathfinder Society Scenario #1-20: The Lost LegendOGL