Boiling Fountains
HAZARD 2 +8 (trained) to spot the pressure plates
Four pressure plates beneath the floorboards activate dragon-headed fountains on either side of the room, which spray boiling water across the area between them.
DC 21 Thievery (trained) to disable each pressure plate, DC 16 Thievery to jam each fountain, or DC 18 Thievery to deflect a fountain's spray
AC 15; Fort +8, Ref +5
Hardness 8, HP 30 (BT 15); Immunities precision, critical hits
Scalding Spray (fire, water)
Weight is placed on one of the squares marked with "T" on the map, triggering a pressure plate
The fountains spray boiling water across their own squares and the 10-foot-by-20-foot area between them (marked with dotted lines), dealing 4d6+4 fire damage to any creatures in the area (DC 22 basic Reflex save).
Once a pressure plate has been activated, it must be reset manually.
Pathfinder #157: Devil at the Dreaming PalaceOGL