Boiling Tub Trap
HAZARD 13 +27 (master)
A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.
DC 32 Thievery (master) to safely remove the trip wire from the bomb
AC 10
Overflowing Boiling Water
The trip wire is pulled or severed
An acid flask detonates, spraying acid at nearby creatures and causing the tub of boiling water to burst in the same direction.
All creatures in a 5-foot cone east of the triggered boiling tub trap take 3d6 persistent acid damage, 3 acid splash damage, and 8d6+20 fire damage (DC 31 basic Reflex save).
Pathfinder #159: All or NothingOGL