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Bottomless Pit

HAZARD 9
Stealth +20 (or 0 if the trapdoor is disabled or broken) or detect magic
Description An iron trapdoor covers an infinitely deep 10-foot-square pit.

Disable DC 28 Thievery (trained) to remove the trapdoor

AC 28; Fort +12, Ref +12
Hardness 9, HP 36 (BT 18); Immunities critical hits, precision

Infinite Pitfall
Trigger A creature walks onto the trapdoor

Effect The triggering creature falls in and continues to fall, potentially forever. That creature can try to Grab an Edge to avoid falling. The DC to Climb the walls or Grab an Edge is 26. The pit contains many handholds, so the falling creature can try to Grab an Edge again every 6 seconds. If the creature succeeds, it can start to Climb out from that point (though it might be a very long climb, depending on how far the creature fell). Since the creature falls endlessly, it can rest and even prepare spells while falling, though items dropped while falling are usually lost forever.
Reset The trap still causes creatures to fall forever if they fall in, but the trapdoor must be reset manually for the trap to become Hidden again.
Pathfinder GM CoreORC