Bounding Hounds
COMPLEX HAZARD 13 +27
Three phantom hounds chase down intruders, damaging any they pass through.
DC 36 Nature (expert) to calm each hound, or DC 38 Occultism (master) to banish each hound
AC 34; Fort +20, Ref +26, Will +20
HP 60 (BT 30) 60 HP per hound; Resistances all damage 10 (except ghost touch; double resistance vs. non-magical)
Bay (sonic)
A creature enters the area
The hounds manifest and bay loudly, dealing 3d10 + 16 sonic damage to all creatures within 30 feet of the hounds (DC 33 basic Fortitude). On a failed check, a creature is additionally Frightened 2. The trap then rolls initiative.
(9 actions) The trap loses 3 actions each round for each hound disabled. Each hound uses three actions to Stride 40 feet after creatures in the room, passing through corporeal creatures during this movement if possible. Each creature the hound moves through during its movement takes 2d8 + 7 void damage (DC 37 Reflex negates). A creature can only be damaged by each hound once each round, no matter how many times the hound moves through their space.
1 hour
Pathfinder Dark ArchiveOGL