Breeg's Traps
HAZARD 3 +10
Several dozen spike snares are littered across this hex.
Treasure: Each time a PC triggers a trap, the trap is destroyed. If all the traps are disabled, materials to craft six spike snares can be salvaged.
DC 17 Survival (made as an individual hexploration activity) to locate and disarm all the traps by hand.
Clamp Shut
Anyone Travels or Reconnoiters this hex
If the characters are Traveling, one of them (determined randomly) steps in a trap. If the characters are Reconnoitering, 1d4 of them (determined randomly) step in a trap. When a creature steps in a trap, the trap makes a bear trap Strike against the creature.
Melee Bear Trap +14, Damage 2d10+7 piercing
There are enough traps in this hex that this hazard can be triggered up to 5 times before all the traps are used up.
Pathfinder KingmakerOGL