Bubbling Pile of Orts
COMPLEX HAZARD 3 +7 (trained)
A rift to Hell crackles with unstable energy from the broken summoning circle as a squirming mass of fiends struggles to emerge A blood mist projection of a Hellknight angrily commands them.
DC 19 Arcana, DC 19 Nature, DC 19 Occultism, or DC 19 Religion (2 actions) (trained) while within 15 feet to weaken the rift, dealing 3d4 spirit damage to it. This damage has the holy trait.
AC 19; Fort +14, Ref +9
HP 50 (BT 25); Immunities fire, mental; Weaknesses area damage 5, holy 5, splash damage 5
Hellfire (aura)
All orts within 30 feet have +1 status bonus to hit and deal 1d4 extra fire damage on a hit.
Bubble
The trap receives a critical hit or critically fails a saving throw
One ort emerges adjacent.
Planar Breach (arcane, teleportation)
(1 action) The Hellknight commands the orts, and the trap lashes out at each enemy creature in its space and adjacent, dealing 1d10+6 slashing damage (DC 18 basic Reflex save) If no enemy is in reach, an ort emerges in an adjacent square.
Pathfinder Society Scenario #7-01: Intro to the Year of Battle's Spark: Enough is EnoughORC