Burning Building
HAZARD 0 -10
Non-living flames burn hungrily.
DC 19 Survival to beat the flames with a stage curtain or similar cloth, DC 14 Acrobatics to splash liquids onto the fire, or 5 points of cold damage.
Conflagration
A creature starts its turn in a burning building
The creature must attempt a DC 18 Reflex save or take 1d6 fire damage
Spread
The round ends and no creature has attempted to Disable it this round
A building within 15 feet becomes a burning building. The burning building can't use Spread next round.
Pathfinder Society Quest #24: Tanuki TroubleOGL